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Game: Mornington Crescent
http://forums.wohp.net/viewtopic.php?f=1&t=3632
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Author:  Tsunami [ Thu Aug 13, 2009 7:44 am ]
Post subject:  Game: Mornington Crescent

King's Cross.

Bear in mind, as it is August, Barrington-Parker rule set is in effect. Double plays are legal where applicable.

Author:  Shifty [ Thu Aug 13, 2009 8:50 am ]
Post subject:  Re: Game: Mornington Crescent

Platform Nine and Three Quarters, right hand side.

Lateral moves are legal, but left-side lateral shunts invoke a reversal.

Author:  Tsunami [ Thu Aug 13, 2009 8:54 am ]
Post subject:  Re: Game: Mornington Crescent

Okay. That makes my next move all to obvious. Although I -could- do a parallel switch, I'm interested in seeing what you do with an easy move.

Hogsmeade Train Station.

Author:  Shifty [ Thu Aug 13, 2009 9:20 am ]
Post subject:  Re: Game: Mornington Crescent

Of course, that leaves me with an obvious choice, but I don't think I'll take the bait this time.

Double move, Three Broomsticks --> Shrieking Shack.

Werewolf encounter, lateral moves invalid.

Author:  Tsunami [ Thu Aug 13, 2009 9:27 am ]
Post subject:  Re: Game: Mornington Crescent

That leaves me little choice to play into your hand...

or so you think. I invoke the Pertham Paragraph (Daily Prophet, March 1978), which allows me a reversal move through the secret tunnel past the Whomping Willow.

Greenhouse one.

Author:  Rolan Colt [ Thu Aug 13, 2009 9:27 am ]
Post subject:  Re: Game: Mornington Crescent

(what is this)

Author:  Rakashak [ Thu Aug 13, 2009 9:29 am ]
Post subject:  Re: Game: Mornington Crescent

Oh. That's got me stuck. :/

I'll have to take the easy way with this one.

Staff Room.

Author:  Shifty [ Thu Aug 13, 2009 9:33 am ]
Post subject:  Re: Game: Mornington Crescent

*sigh* Since floos were outlawed in the Aberdeen-Angus debates of 1983, I'll have to go with a right hand lateral.

Candy Shop

Author:  RT [ Thu Aug 13, 2009 9:40 am ]
Post subject:  Re: Game: Mornington Crescent

What none of you are counting on is the underhanded but entirely legal inversion of the Hagrid's Hut matrix. Which, obviously, is my move.

Author:  SeriouslyIt [ Thu Aug 13, 2009 9:56 am ]
Post subject:  Re: Game: Mornington Crescent

0.o ...

Author:  Rakashak [ Thu Aug 13, 2009 10:00 am ]
Post subject:  Re: Game: Mornington Crescent

Yes! You just outlawed the Pinkyhunk rule.
That means I get double points, which, obviously, means I get to double move.

Elfric the Eager's Grave - Vanishing Cabinet

Author:  Shifty [ Thu Aug 13, 2009 10:04 am ]
Post subject:  Re: Game: Mornington Crescent

Curse your sudden but inevitable betrayal! This is getting tricky.

Okay, left-side lateral shift.

Scarlet Chamber

Good luck beating the Cornish Convention's "Pixie Preference" statement.

Author:  RT [ Thu Aug 13, 2009 10:15 am ]
Post subject:  Re: Game: Mornington Crescent

Ouch! All right...this calls for certain risks.

In full compliance with the established exceptions, and being that it is NOT currently the full moon, I choose the trap door to the Shade Corridor.

Being that it IS a trap door, this does of course nullify Rak's double points and halves what Tsunami gains on his next move.

Author:  Tsunami [ Thu Aug 13, 2009 10:20 am ]
Post subject:  Re: Game: Mornington Crescent

Bah. You little rat. What you didn't consider, though, is that the fourth move of the game included a monster attack. Sure, your move's full valid. But if you had read up on your revisions (Bertram/House '92), you'd have known that it does entitle me to a full reversal. Passing by the Scarlet Chamber again, I do a parallel shunt to Ravenclaw Common.

Author:  RaginCajun [ Thu Aug 13, 2009 10:21 am ]
Post subject:  Re: Game: Mornington Crescent

Hmm...novice here, but I'll make a move!

I'm going to put some lives on the line and apply the Jasper Jump (first used by Jasper Juniper in 1812) and take this to the History of Magic room.

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