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Game: Mornington Crescent http://forums.wohp.net/viewtopic.php?f=1&t=3632 |
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Author: | Tsunami [ Thu Aug 13, 2009 7:44 am ] |
Post subject: | Game: Mornington Crescent |
King's Cross. Bear in mind, as it is August, Barrington-Parker rule set is in effect. Double plays are legal where applicable. |
Author: | Shifty [ Thu Aug 13, 2009 8:50 am ] |
Post subject: | Re: Game: Mornington Crescent |
Platform Nine and Three Quarters, right hand side. Lateral moves are legal, but left-side lateral shunts invoke a reversal. |
Author: | Tsunami [ Thu Aug 13, 2009 8:54 am ] |
Post subject: | Re: Game: Mornington Crescent |
Okay. That makes my next move all to obvious. Although I -could- do a parallel switch, I'm interested in seeing what you do with an easy move. Hogsmeade Train Station. |
Author: | Shifty [ Thu Aug 13, 2009 9:20 am ] |
Post subject: | Re: Game: Mornington Crescent |
Of course, that leaves me with an obvious choice, but I don't think I'll take the bait this time. Double move, Three Broomsticks --> Shrieking Shack. Werewolf encounter, lateral moves invalid. |
Author: | Tsunami [ Thu Aug 13, 2009 9:27 am ] |
Post subject: | Re: Game: Mornington Crescent |
That leaves me little choice to play into your hand... or so you think. I invoke the Pertham Paragraph (Daily Prophet, March 1978), which allows me a reversal move through the secret tunnel past the Whomping Willow. Greenhouse one. |
Author: | Rolan Colt [ Thu Aug 13, 2009 9:27 am ] |
Post subject: | Re: Game: Mornington Crescent |
(what is this) |
Author: | Rakashak [ Thu Aug 13, 2009 9:29 am ] |
Post subject: | Re: Game: Mornington Crescent |
Oh. That's got me stuck. :/ I'll have to take the easy way with this one. Staff Room. |
Author: | Shifty [ Thu Aug 13, 2009 9:33 am ] |
Post subject: | Re: Game: Mornington Crescent |
*sigh* Since floos were outlawed in the Aberdeen-Angus debates of 1983, I'll have to go with a right hand lateral. Candy Shop |
Author: | RT [ Thu Aug 13, 2009 9:40 am ] |
Post subject: | Re: Game: Mornington Crescent |
What none of you are counting on is the underhanded but entirely legal inversion of the Hagrid's Hut matrix. Which, obviously, is my move. |
Author: | SeriouslyIt [ Thu Aug 13, 2009 9:56 am ] |
Post subject: | Re: Game: Mornington Crescent |
0.o ... |
Author: | Rakashak [ Thu Aug 13, 2009 10:00 am ] |
Post subject: | Re: Game: Mornington Crescent |
Yes! You just outlawed the Pinkyhunk rule. That means I get double points, which, obviously, means I get to double move. Elfric the Eager's Grave - Vanishing Cabinet |
Author: | Shifty [ Thu Aug 13, 2009 10:04 am ] |
Post subject: | Re: Game: Mornington Crescent |
Curse your sudden but inevitable betrayal! This is getting tricky. Okay, left-side lateral shift. Scarlet Chamber Good luck beating the Cornish Convention's "Pixie Preference" statement. |
Author: | RT [ Thu Aug 13, 2009 10:15 am ] |
Post subject: | Re: Game: Mornington Crescent |
Ouch! All right...this calls for certain risks. In full compliance with the established exceptions, and being that it is NOT currently the full moon, I choose the trap door to the Shade Corridor. Being that it IS a trap door, this does of course nullify Rak's double points and halves what Tsunami gains on his next move. |
Author: | Tsunami [ Thu Aug 13, 2009 10:20 am ] |
Post subject: | Re: Game: Mornington Crescent |
Bah. You little rat. What you didn't consider, though, is that the fourth move of the game included a monster attack. Sure, your move's full valid. But if you had read up on your revisions (Bertram/House '92), you'd have known that it does entitle me to a full reversal. Passing by the Scarlet Chamber again, I do a parallel shunt to Ravenclaw Common. |
Author: | RaginCajun [ Thu Aug 13, 2009 10:21 am ] |
Post subject: | Re: Game: Mornington Crescent |
Hmm...novice here, but I'll make a move! I'm going to put some lives on the line and apply the Jasper Jump (first used by Jasper Juniper in 1812) and take this to the History of Magic room. |
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