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Because, why not? (Not really) http://forums.wohp.net/viewtopic.php?f=2&t=3283 |
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Author: | Peter Willow [ Sat Jul 04, 2009 8:30 pm ] |
Post subject: | Because, why not? (Not really) |
I'm pretty sure this script needs to be added to the "on Death" script of the Restricted Section barrier in the Library. Quote: void main() { effect ePenguin = ExtraordinaryEffect(EffectPolymorph(POLYMORPH_TYPE_PENGUIN)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, GetLastKiller()); } And then mark the Library as "No Rest" .... Because, why not? (Not really) |
Author: | RT [ Sun Jul 05, 2009 7:05 am ] |
Post subject: | Re: Because, why not? (Not really) |
We approve. |
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