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D8 vs D20
http://forums.wohp.net/viewtopic.php?f=2&t=6100
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Author:  D_Black [ Mon Sep 07, 2015 7:15 pm ]
Post subject:  D8 vs D20

Yendys wrote:
Calan wrote:
We don't need a sticky because all you need to do is type "/e help"


But you do have to tell us when you change things, because why would we type "/e help" if we didn't suspect that you had changed how the system works? :P

ie: converting skills from d20 to d8 w/o warning. :|

Author:  Calan [ Mon Sep 07, 2015 7:59 pm ]
Post subject:  Re: Start of Term Event Question

I did tell you, Yendys.

However I don't think the D8 thing made it specifically into an announcement as it probably should have, so many things were changing it slipped through.

Author:  Charity [ Mon Sep 07, 2015 8:11 pm ]
Post subject:  Re: Start of Term Event Question

What's this D20 to D8 thing? I don't remember that.

Author:  Yendys [ Mon Sep 07, 2015 11:21 pm ]
Post subject:  Re: Start of Term Event Question

On both counts(/e time and d8) you told me that you intended to change it. I never got the "I have changed it" update, however. :P

Charity, WoHP skill rolls roll with a d8 instead of a d20 now.

Author:  Charity [ Tue Sep 08, 2015 2:41 am ]
Post subject:  Re: Start of Term Event Question

What about NWN skills? Them as well?

Author:  Insanity [ Tue Sep 08, 2015 3:42 am ]
Post subject:  Re: Start of Term Event Question

NWN skills aren't really used for anything, so it wouldn't matter. But no, those still run by d20 as far as I'm aware.

Author:  Calan [ Tue Sep 08, 2015 11:01 am ]
Post subject:  Re: D8 vs D20

I split this to a new topic since it had nothing to do with the train ride any more. :P

Ok the reason for the d8 rolls is because the skill points simply needed more weight. I can best explain with an example of two people rolling natural 8 or 20 vs natural 1:

Player1: nat1 + 10 = or 11
Player2: nat8 + 0 = 8

In the example above, no matter what, with 10 skill points player 1 is always going to beat player 2 on this hypothetical roll. But if d20 is used:

Player1: nat1 + 10 = 11
Player2: nat20 + 0 = 20

Now player 2, with absolutely no skill points and no RP into a skill, can strongly beat player 1 in the roll even though they have obviously put a lot of RP into their 10 points.

In short, using a d8 has made the skill points worth 2.5 times more than they were with a d20. Nearly everything in the scripts internally uses a d8, so it made sense to have the same scaling used when a /e roll skill is used. The d8 is used so that your skill points mean far more than the die does.

Now /e roll20 was supposed to still use a d20, but I've "fixed" it like 3 times and it's still not working. So if you want to really nerf yourself and use a d20 instead, then you can type /e roll20 skill instead, but it will have to wait until I can actually fix it.

Author:  ShalynArater [ Tue Sep 08, 2015 2:15 pm ]
Post subject:  Re: D8 vs D20

Now that you explain it like that... I get why you put a d8 in. I was very blah with it being a d8 instead of a d20, but after you pointed that out, I think I'm more comfortable with the d8 and why it's being used.

Author:  Charity [ Tue Sep 08, 2015 9:39 pm ]
Post subject:  Re: D8 vs D20

I think I understand now too.

Reminds me of another question I had regarding skills though. You get 4 skill points every time you year up; is it possible to get more through RP or you are stuck with only 4?

Author:  Yendys [ Wed Sep 09, 2015 12:19 am ]
Post subject:  Re: D8 vs D20

It's possible to be granted skill points for performing RP, yes. Examples of this would be characters who attended special training, or fairly exceptional levels of self-study. 90%+ of RP would receive RP points, rather than skill points.

Author:  Charity [ Wed Sep 09, 2015 4:19 am ]
Post subject:  Re: D8 vs D20

Okay, thanks.

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