The following one's opinion on current events and the pro's and cons of it all. All words and .gifs should be taken as dry humor and a means to add emphasis...you know, because we're children at heart and enjoy children's books.Now that I have your attention.
With that out of the way, let us continue with a quote:
"History is the study of change, change is life. When things become static, it means they're dead." -Shaun HastingsSo how do we change?
Ah! Good start, good start.
Day 1
Day 7
Day 21
Day 99
Okay, let me repeat myself:
"History is the study of change, change is life. When things become static, it means they're dead."We seem to have step 1 down which is admitting there is a problem and yes, we take a baby step or two to change but then we just get stuck in a rut and keep on driving (the same RP)...
...until people start to grow tired of it and pass out from boredom.
So we make tiny changes so that stretch of Kansas road we're on doesn't feel so bad.
But deep down we're all waiting for divine intervention
After all, most if not all of us come from an experience where the Game Operations Director (aka DM) played more of a hand in our day to day. (ie: D&D, WoD, GURPS, etc.)
But this is not tabletop RP and we must come to terms that this is not that and divine intervention is in short supply.
So what does that leave us with?
A for effort.But in all seriousness that leaves us with:
In other words, we're the master's of our fate, we each our own little DM (for our character.)
Wait what?Isn't that a gateway for oblivion and chaos?
Yes, yes I suppose it is.But it is how things are...
I know, dreadfully scary.Well...but their character's interests do not align with my character's interests!
Modern life (which is what this verse is roughly based off of) just doesn't work that way.
Well I can't think of anything...
- Adventure in the forbidden forest, sh!t happens.
- Visit Pinboria, get possessed or captured by magical pirates.
- Gather like minded folk and get some derp professor 86'ed, learn why he's still around.
- Discover a secret passage and discover its secrets, or give it a secret for others to discover.
(I can make a list for days)
Well what about the general ambiance and DM permissions?
Going to try to answer this one to the best of my ability. I come from a state of RP where the Game's Operations Director simply designs a world, maybe throws in a hook or two every now and then but ultimately leaves the world's
destruction progress to the characters/players ambitions and pretty much is around to offer creative ambiance. That creative spark that adds a variable to an encounter so you no longer feel you are playing chess against yourself. Now is that happening?
*shrug*As for DM permissions, from what I understand from my time behind the curtain. You can RP pretty much any thing you want. (excluding obvious things such as: rape, suicide, and a couple other subjects I can't recall off the top of my head). It is the DM's who need permission to invest in you, though tabs do need to be kept to make sure you're not becoming Voldemort overnight. If no records are kept then yes, you increase the risk of your RP being retconned, which is what I believe many people fear and is why they've been slow in designing stories for their characters.
Anyways, that's all the time and creativity I have for today. DM's, please feel free to clarify. Players, feel free to comment.
Also expect responses to possibly contain .gif responses.
Until next post.