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ChanceFerrin
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Post subject: Trouble with Toolset. Posted: Wed Jul 09, 2008 8:26 pm |
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Forum Seventh Year |
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Joined: Fri Jun 30, 2006 12:00 am Posts: 409 Location: Arizona
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I am recently having trouble with the NWN nights toolset. It keeps giving me 'Access Violation' crap. I can't do anything after that I always have to use the Task Manager to fix it. If anybody could help let me know? If you want me to post a screen of it, just say so. Thanks.
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Calan
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Post subject: Posted: Wed Jul 09, 2008 8:33 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Welcome to the toolset. NWN rules, the capability of the toolset rules, the coding of the toolset... doesn't.
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ChanceFerrin
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Post subject: Posted: Wed Jul 09, 2008 11:08 pm |
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Forum Seventh Year |
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Joined: Fri Jun 30, 2006 12:00 am Posts: 409 Location: Arizona
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So basically there is no hope for me?
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Calan
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Post subject: Posted: Wed Jul 09, 2008 11:29 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Basically what causes that is the way something access a windows API, but it's often in the API itself. There's nothing that I know of that can really fix it, not the errors that I have seen.
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adam_lister
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Post subject: Posted: Thu Jul 10, 2008 6:32 am |
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Joined: Tue May 08, 2007 12:00 am Posts: 682 Location: Norwich, England
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Those errors are the bane of any mod builder's existence. I dunno a way to fix 'em, either. You just have to learn to save often and get on with it, I'm afraid >.<
_________________ You're all a bunch of floppy wanded Dementor buggerers
Ravenclaw's Unofficial HP Trivia Champion.
Paul Millington - Seventh Year Ravenclaw
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Insanity
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Post subject: Posted: Thu Jul 10, 2008 6:37 am |
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Joined: Sun Sep 23, 2007 12:00 am Posts: 1336 Location: Hibernia
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Please post a screenshot of it. I may have had the same problem.
_________________ Local Lurker and Knower of the Unknown and Unknowable. Also a bit full of itself, and an occasional prick.
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ChanceFerrin
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Post subject: Posted: Thu Jul 10, 2008 9:27 am |
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Forum Seventh Year |
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Joined: Fri Jun 30, 2006 12:00 am Posts: 409 Location: Arizona
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Good suggestion Adam, but thats one of the problems. I make a module to test various things, and I save it. Next time I try to open it comes up with this:
I'm not sure if just re-installing NWN would work or not, but I want that to be my last option.
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adam_lister
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Post subject: Posted: Thu Jul 10, 2008 9:38 am |
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Joined: Tue May 08, 2007 12:00 am Posts: 682 Location: Norwich, England
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Wow. Even my toolset, which is &^%£ed beyond recognition, let's me open modules =p I really doubt reinstalling NWN will help at all, but it may be the only option you have... Still not likely to work, though.
Have you tried running a module with no custom haks, tlks etc? It could be that it's CEP and the toolset not wanting to play nice.
_________________ You're all a bunch of floppy wanded Dementor buggerers
Ravenclaw's Unofficial HP Trivia Champion.
Paul Millington - Seventh Year Ravenclaw
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Calan
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Post subject: Posted: Thu Jul 10, 2008 12:10 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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That's a graphics driver. Try updating or reverting your graphics drivers, or use omega drivers and see if the problem goes away.
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ChanceFerrin
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Post subject: Posted: Thu Jul 10, 2008 3:30 pm |
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Forum Seventh Year |
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Joined: Fri Jun 30, 2006 12:00 am Posts: 409 Location: Arizona
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Ah, never thought of Graphic driver. I just recently upgraded that for another game....so I'm not sure what to do.
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Calan
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Post subject: Posted: Thu Jul 10, 2008 5:07 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Have you tried Omega Drivers? They aren't perfect either, but they are pretty good and have some nice features. You can always revert later if they cause issues.
http://www.omegadrivers.net
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ChanceFerrin
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Post subject: Posted: Thu Jul 10, 2008 5:41 pm |
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Forum Seventh Year |
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Joined: Fri Jun 30, 2006 12:00 am Posts: 409 Location: Arizona
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Yeah thats what I have actually is NVIDIA.
Well, I'm not sure if it was a fluke but I downloaded CEP 2.1 and I got into the Toolset. Still not to sure why that is, but I will test the toolset every so often and see what happens. Hopefully, it stays this way.
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