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RaginCajun
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 6:47 pm |
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Joined: Fri Jun 22, 2007 12:00 am Posts: 1666 Location: Right behind you
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Calan wrote: an owl to Seril with a false message for a misdirection on his next turn. Inverted.
_________________ "The last man on Earth sat alone in a room. There was a knock at the door." -Frederic Brown
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 6:56 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Given that the move was inverted and not reversed, this opens up a possibility for my next move. Recent dropping into Knockturn, which we all know is close to Diagon, gives me the opportunity to risk a chance to get the drop on Feargus.
The inverted turn which was triggered by an action that I played, in combination with the Knockturn Drop, being so close to where I am currently located, creates the rare situation of a the Hop Skip and a Jump of Pure Luck.
So I lock in my move. Hop, skip and jump on over to the Knockturn Docks, pushing Feargus straight into the water as my pure luck would have me trip straight into him but not fall in myself.
So much for your hiding from my owls in the Sign Room!
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Shifty
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 7:03 pm |
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Joined: Mon Nov 24, 2008 12:00 am Posts: 1270 Location: Pennsylvania
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Considering my current situation with the Grindylow Caucus, I'd say that was a poor move, Calan. Invoking the Bubblehead Maneuver, I am swiftly Grindylowed to the docks at Pinboria, joining the young barmaid and ordering a drink from supposed safety.
_________________ "They called me mad, and I called them mad, and damn them, they outvoted me" -Nathaniel LeeShifty are the eyes of the gambler...
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 7:32 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Thwarted again. No matter. I make my move a simple one, I'll keep my cards for a future move. I'm joining you at the bar.
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JBMT
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 7:46 pm |
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Joined: Wed Jun 21, 2006 12:00 am Posts: 2356
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I have the Amber Card. As a matter of fact, I have the full set of Four Priestesses, which I'm playing to take CC from Mungo's and put him in the Void with a victim of his choice.
Meanwhile, I'm using the Mundungus Manuever to steal Feargus' and Calan's ice cream drinks while they're distracted by the stunning card play.
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CircusClown
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:03 pm |
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Joined: Tue Oct 25, 2005 12:00 am Posts: 724 Location: Long Island, New York
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Aha! I believe my victim will be Calan, since he invoked the Amber rule in the first place. Since that was a free move for, as set into action by JB, I will now play the Good-Mirror card.
I am now in the Temple, awaiting my next movement turn.
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:08 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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And I don't seem to have a Void Mummy card... but no matter. I'll .. just hide .. here... in the Void... until you least expect it. Yeah.
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Shifty
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:14 pm |
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Joined: Mon Nov 24, 2008 12:00 am Posts: 1270 Location: Pennsylvania
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Welcome to the Ignorance Zone, folks. As I arrived after that silly plot died a good death, and therefore know absolutely nothing about it, the Ignorance Clause of 1974 allows me to deem all points involved with said plot nonexistant. Unfortunately, the Clause also comes with disco. It was 1974, after all.
We're now next to Bren's hovel, checking out his Herbology homework.
_________________ "They called me mad, and I called them mad, and damn them, they outvoted me" -Nathaniel LeeShifty are the eyes of the gambler...
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:20 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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Seeing as how I'm no longer in the Void due to the Ignorance Clause, I will relocate to the Dungeons. Of course, this clause also invalidates the High Priestess card I had been hiding. Not that it matters as I'm out of the Void now.
The Ignorance Clause of course allows me to relocate but unfortunately does not allow me to move until it is my turn again, unless there was an inverted reversal within the last three moves. There has been an inversion and a reversal, but no inverted reversal, so I remain in the dungeons.
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JBMT
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:25 pm |
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Joined: Wed Jun 21, 2006 12:00 am Posts: 2356
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Ah HAH! That's exactly what I wanted! But now I'm so overjoyed I can't even move!!!!!!1!!!
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:30 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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You're joking! THAT would mean that your move was an inverted reversal! In that case, I make my move. Lateral shift to the Slytherin common room.
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Shifty
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:34 pm |
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Joined: Mon Nov 24, 2008 12:00 am Posts: 1270 Location: Pennsylvania
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Using the time-honored "Half-Blood Wince" maneuver puts me down the hall in the corner, hiding with the ghoul thing. Of course, that being a left-side shunt for me, the next move causes a reversal.
_________________ "They called me mad, and I called them mad, and damn them, they outvoted me" -Nathaniel LeeShifty are the eyes of the gambler...
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JBMT
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 8:40 pm |
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Joined: Wed Jun 21, 2006 12:00 am Posts: 2356
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Holy freaking shunt! I love reversals! Gah!!
I'm making the reversal with my Filch Foreplay Card, and thanks to that and my free extra move because of Feargus' hiding with a ghoul—as if anyone didn't know about the Malodorous Treatment of Closet Buddies Decree of 1916—I'm escaping to Egypt! Without having to remember that dang passwordincantationthingy!!!
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Calan
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 9:00 pm |
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Joined: Thu Sep 06, 2007 12:00 am Posts: 4579 Location: Sacramento, CA
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It's Osiris-re, noob.
Vertical shunt by floo to the Great Hall. This also entitles me to play a card if I so wish, but obviously I will need to select it randomly. I have selected the "Expert Potions" card, which in the Great Hall, means that I can create a fire flask out of my morning pumpkin juice. Which, of course, I will use to my advantage later.
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CircusClown
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Post subject: Re: Game: Mornington Crescent Posted: Thu Aug 13, 2009 9:00 pm |
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Joined: Tue Oct 25, 2005 12:00 am Posts: 724 Location: Long Island, New York
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Using the Ignorance Clause, I make my way to the Womping Willow, and under the quick aid of my Marauders Map, manage to get into the secret tunnel on my way to the Shrieking Shack!
I have now put into play the Recent Plots Clause, bypassing any further use of Ignorance.
_________________ "The Hufflepuffs are the ones that wind up making all the small differences that keep the world running while the Ravenclaws are too busy thinking about it, the Slytherins are too busy rushing it and screwing it up, and the Gryffindors are off getting themselves killed." -SleepingSun7
"Friends don't let friends RP OOCly distracted."
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